Sunday, April 25, 2010

April 25

This project isn’t really exceeding my expectations. I feel like we’re just suffering through it. The English Collective has been great in terms of helping us know what they would like to see. I’ve been really pleased with that. But the project itself isn’t something that gets me excited in any way and I don’t think any of the group members are super-geeked about it. My understanding of audience hasn’t changed too much through the course. Audiences vary and I adjust.  I feel, at this point, that it’s still too haphazard to even answer the last question. I don’t feel like anything has been answered by this project. It just . . . is. I don’t mean to be super negative and I don’t want to sound like I’m bashing my group’s idea – please don’t take it that way. I just feel like this is sort of becoming another school project: just a matter of survival. 

Sunday, April 11, 2010

April 11

I don’t know that our project allows much for voice to emerge. The English Collective wants their slideshow to be “classy” and pretty streamlined. That means there’s a professional voice that must emerge and my voice isn’t necessarily professional. I don’t mind changing my voice for the project: I don’t feel so dedicated to my personality bursting through this project that I can’t handle it. All of us are basically coming together to create a professional voice for the club. 

Sunday, April 4, 2010

April 4

I don’t really play many multi-media games. I think the closest I come to this is Bonzai or Scene It. In both of these, the game play itself happens on a physical board: you move your pieces and roll the dice, etc. The interactive element comes with the DVDs included in the game. In Bonzai, parts of Japanese game shows are shown and the players have to take bets on the outcome. In Scene It, there are different sorts of games involving movies. As far as computer games, though, I’m really not well-versed. And in the previous two, there aren’t really options offered. The games are segmented and guide the player.